#include "shotgun2.h"

Shotgun2::Shotgun2(MD2Model *weaponModel) : Weapon(weaponModel)
{
}

void Shotgun2::draw()
{
	glPushMatrix();
		glLoadIdentity();

		glTranslated(0.1, -0.05, -0.15);
		glScalef(0.005, 0.005, 0.005);
		glRotated(90, 0, 0, 1);
		glRotated(90, 0, 1, 0);

		weaponModel->draw();
	glPopMatrix();
}